![]() ![]() This is one of the ancient miseries associated with the genre, and for a game that specializes in efficiency, too much backtracking can really take the air out of the ball. Death's Door doesn't quite match the immaculate level-design guarded by the Nintendo braintrust, which meant that I spent a couple parts retreading through the corridors over and over again trying to track down the last key to unlock the next encounter or whatever. That sublimity is only disrupted by a few problem spots. Nobody has the privilege to die in a puff of smoke. Acid Nerve lays on the controller shake every time steel connects with flesh, and the cretins ragdoll to the ground like pro wrestlers. ![]() In fact, I was almost surprised by how violent Death's Door could be. It wouldn't have hurt if there were a few more flourishes on top of the standard roll-and-slash combat, but the system works. But attacks and evasions can be chained together fluidly, and none of my many restarts felt particularly cheap. (Image credit: Acid Nerve/Devolver Digital)ĭeath's Door can be a difficult game, and some of its later sections throw whole armies in your little crow's path. ![]()
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